When creating a character, the player should keep in mind the game location, game style, and the other characters. The game will commence in the city of Cherafir, on the island of Melderyn. The game will range further afield, so the characters shouldn't be firmly tied down to the city. There will be strong sense of the arcane, esoteric and mysterious in the game. Travel to an Earthmaster or Henge Builder site is likely.
Just about any type of character can be used with an adequate background, but I would recommend steering away from the more base occupations, such as ratter or beggar. Scholarly types are encouraged, and multiple Shek Pvar wouldn't be out of line.
Characters should be curious about the unknown, a trait otherwise uncommon in Hârn.
The characters should have a good reason to have left home and be "out adventuring". Why are they caught up in the campaign? Why haven't they settled down, gotten married and had kids? Or if they did, why would they leave their family to go adventuring? Do they have any common background with other player characters?
Please see the Rules page for additional information on creating characters.
For your convenience, here is a HM3 character sheet in PDF format.
Torin is a Shek Pvar of the Lyahvi Convocation. He was born a rural serf on Melderyn, a poor child and an orphan by his fourth year. However, he had a great talent for magic and despite lack of connections or even basic needs at times, he managed to be trained as a Shek Pvar and excelled at it. He is a devoted patriot of Melderyn, and a Peonian. However, he is also ambitious to prove himself.
Quirks: distances himself from his peasant upbringing.
Embran is a priest of Larani. He is more comfortable exhorting courage from soldiers than in preaching or scholarship. He spent some time with the fighting order, but has recently found a calling in rooting out the subtler evils of Morgath. He was born a commoner, and is sometimes looked down upon by the nobler priesthood, but that makes him strive all the harder for the glory of the church.
Feric is a weaponcrafter and Jmorvi mage. He is very ugly and has a harelip, and many would wrongly assume him to be a dumb blacksmith. His professional goals is to become a Shenava and master weaponcrafter. His personal goal is to find out what happened to his sister, who has been missing two years. He currently works for the king's bonded weaponsmith.
Quirks: a faithful though quite unorthodox Peonian
Pedris' father was killed by wolves in a traumatic experience, and he was fostered with timberwrights. He managed to gain acceptance at the Chyrefal chantry and became an Odivshe mage. He has a very gloomy demeanor, and frequently wears a hood to shadow his pale skin and electric blue eyes. He currently has patronage under Farn of Dolon.
Quirks: a fear of dogs and wolves
Sir Quint is an aging knight who has spent much of his life as a hired sword. Born in Elorinshire, he traveled to Kanday and fought in Ezar's War, then returned to Melderyn and served in the Dyriamarch army. Quint is now engages in "freelance" work as a bodyguard and bounty hunter, benefitting from a reputation for toughness and discretion. Having lost a step or two to gout, Quint is looking to supplement his income through investments in mercantyle interests.
Quirks: Gravelly voice and a humorless glare
Zarisa is a Shek Pvar of Savorya. She spent some time in Elorinar studying ancient ruins, and even some time offworld. But the death of her husband by a dark and evil mage caused her to enter a long period of depression and reclusion. She has recently begun to emerge once again from her books.
Quirks: Gloomy and sarcastic.
A reclusive Odivshe Viran, Farn is one of the smartest men in Cherafir. But for his fear of leaving his house and his lack of ambition, he might also be one of the most powerful as well. Rumour has it that he once turned down a seat as advisor to the king. Another rumour also has it that he sets the best table in the city, a fact his vast girth attests to.
A Pehlean mage from distant Falani. He is in Cherafir doing some special research, and is staying in the Pehlean chantry. The characters met him at Farn's dinner party.